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Nvidia 716-70000-IRY0-004 (716-70000-IRY0-004)

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Iray plug-in software for Autodesk 3ds Max, 1 year 1CCU

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Nvidia 716-70000-IRY0-004. Licentie termijn (jaren): 1 jaar. Compatibele producten: Autodesk 3ds Max 2016 / 2015 / 2014

Iray for 3ds Max is a plugin renderer developed by Lightworks that CREATES PHYSICALLY ACCURATE RENDERINGS BY TRACING LIGHT PATHS. It unleashes the full power of Iray's interactivity and scalability with an easy-to-use, intuitive workflow that maximizes productivity by providing immediate visual feedback during scene development. Plus easily create or modify physical based lights and materials using a layered material model, the NVIDIA vMaterials Library is supported as well as material exchange capabilities with other MDL compatible applications.

- Utilizes all supported GPUs and CPUs within the machine, with user control of resources
- Physically based path-trace rendering within 3ds Max's ActiveShade window provides accurate preview of final results while adjusting scenes
- Super-fast Iray Interactive ray tracing within 3ds Max's ActiveShade window provides immediate feedback on object transforms and lighting edits
- Optimized sampling for accurate caustics and highly indirect lighting
- Motion Blur using 3ds Max camera multi-pass
- Simultaneous render element generation with negligible speed impact
- Custom Light Path Expressions for tremendous flexibility in post production editing
- Depth of Field quickly responds upon adjustment (using 3ds Max camera multi-pass)
- Matte shadow and reflection support for compositing flexibility
- Backplate Images supported independent of lighting
- Lighting simulation mode to evaluate the Lux/Foot-candles at any visible point
- Noise Reduction by enabling Firefly Filter

- Interactive updates (in ActiveShade) upon adjusting light parameters and position
- Image based lighting for fast, convincing environments
- Supports 3ds Max standard and photometric lights
- New Iray photometric light type, IES profile support
- Real-world units of lighting attributes for accurate simulation
- Lighting from emissive (self illuminated) materials & geometry
- Physical sun and sky system
- No slow down from adding additional light sources

- Interactive updates (in ActiveShade) upon adjusting scene materials
- Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
- Up to 16 layers per material for substantial flexibility
- Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
- Work directly within 3ds Max material editing interfaces such as the Compact and Slate editors
- MDL material saving for building custom, shareable material libraries
- MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
- Supports up to 4 UV mapping channels per material layer
- Conversion of native Arch & Design materials and mental ray photometrics lights and enviornments
- Supports native 3ds Max Maps and custom MDL procedurals (always GPU accelerated)
- Material measurements from supported devices
- Complex layering parameters including Decals, Coating, and Surface
- Extensive verified material library to confidently represent real-world results

Continual feedback with progressive rendering of final results after scene adjustments
Effortless switching between fast ray tracing and accurate path tracing
Interactive tone mapping for quickly achieving desired exposure, white balance, and contrast adjustments
Full animation support of all material and light parameters
MaxScript scripting support
Iray Server support for efficient, scalable offline rendering
Interactive Iray Server support for streaming from an external machine
Quadro VCA support for remote interactive rendering with linear scalability


Licentie termijn (jaren) 1 jaar
Aantal licenties 1


Ondersteunt Windows Ja
64-bit computing Ja
Compatibele producten Autodesk 3ds Max 2016 / 2015 / 2014

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