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Nvidia 716-70000-IRY0-014 (716-70000-IRY0-014)

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Iray plug-in software for Autodesk 3ds Max, 50+ licenses, 1 year 1CCU

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Nvidia 716-70000-IRY0-014. Aantal licenties: 50+, Licentie termijn (jaren): 1 jaar. Compatibele producten: Autodesk 3ds Max 2016 / 2015 / 2014

Iray for 3ds Max is a plugin renderer developed by Lightworks that CREATES PHYSICALLY ACCURATE RENDERINGS BY TRACING LIGHT PATHS. It unleashes the full power of Iray's interactivity and scalability with an easy-to-use, intuitive workflow that maximizes productivity by providing immediate visual feedback during scene development. Plus easily create or modify physical based lights and materials using a layered material model, the NVIDIA vMaterials Library is supported as well as material exchange capabilities with other MDL compatible applications.

- Utilizes all supported GPUs and CPUs within the machine, with user control of resources
- Physically based path-trace rendering within 3ds Max's ActiveShade window provides accurate preview of final results while adjusting scenes
- Super-fast Iray Interactive ray tracing within 3ds Max's ActiveShade window provides immediate feedback on object transforms and lighting edits
- Optimized sampling for accurate caustics and highly indirect lighting
- Motion Blur using 3ds Max camera multi-pass
- Simultaneous render element generation with negligible speed impact
- Custom Light Path Expressions for tremendous flexibility in post production editing
- Depth of Field quickly responds upon adjustment (using 3ds Max camera multi-pass)
- Matte shadow and reflection support for compositing flexibility
- Backplate Images supported independent of lighting
- Lighting simulation mode to evaluate the Lux/Foot-candles at any visible point
- Noise Reduction by enabling Firefly Filter

- Interactive updates (in ActiveShade) upon adjusting light parameters and position
- Image based lighting for fast, convincing environments
- Supports 3ds Max standard and photometric lights
- New Iray photometric light type, IES profile support
- Real-world units of lighting attributes for accurate simulation
- Lighting from emissive (self illuminated) materials & geometry
- Physical sun and sky system
- No slow down from adding additional light sources

- Interactive updates (in ActiveShade) upon adjusting scene materials
- Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
- Up to 16 layers per material for substantial flexibility
- Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
- Work directly within 3ds Max material editing interfaces such as the Compact and Slate editors
- MDL material saving for building custom, shareable material libraries
- MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
- Supports up to 4 UV mapping channels per material layer
- Conversion of native Arch & Design materials and mental ray photometrics lights and enviornments
- Supports native 3ds Max Maps and custom MDL procedurals (always GPU accelerated)
- Material measurements from supported devices
- Complex layering parameters including Decals, Coating, and Surface
- Extensive verified material library to confidently represent real-world results

- Continual feedback with progressive rendering of final results after scene adjustments
- Effortless switching between fast ray tracing and accurate path tracing
- Interactive tone mapping for quickly achieving desired exposure, white balance, and contrast adjustments
- Full animation support of all material and light parameters
- MaxScript scripting support
- Iray Server support for efficient, scalable offline rendering
- Interactive Iray Server support for streaming from an external machine
- Quadro VCA support for remote interactive rendering with linear scalability


Licentie termijn (jaren) 1 jaar
Aantal licenties 50+


Ondersteunt Windows Ja
64-bit computing Ja
Compatibele producten Autodesk 3ds Max 2016 / 2015 / 2014

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